Special Abilities: Difference between revisions

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(Created page with "A list of every special ability, separated by skill tree. Special abilities are presented in this format: <h3>Name of special ability</h3> <b>Effect of the special ability</b> <h2>Defence Skill Tree Special Abilities</h2> <h3>Recuperate</h3> <b>Whenever you use a defensive action, regain 1 hit point</b> <h3>Tough Skin</h3> <b>Whenever you have less than half your max stamina, gain Block 1. This stacks with other instances of Block X</b> <h3>Imposing</h3> <b>Whenever a...")
 
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A list of every special ability, separated by skill tree. Special abilities are presented in this format:
<h3>Name of special ability</h3>
<b>Effect of the special ability</b>
<h2>Defence Skill Tree Special Abilities</h2>
<h2>Defence Skill Tree Special Abilities</h2>
<h3>Recuperate</h3>
<h3>Recuperate</h3>

Latest revision as of 11:19, 1 November 2023

Defence Skill Tree Special Abilities

Recuperate

Whenever you use a defensive action, regain 1 hit point

Tough Skin

Whenever you have less than half your max stamina, gain Block 1. This stacks with other instances of Block X

Imposing

Whenever a combo ends, gain 1 momentum.

Agile

Whenever you roll for stamina or gain stamina, gain an additional 1 stamina


Offence Skill Tree Special Abilities

Flurry

The third hit of your combos gains Momentum 1. This stacks with other instances of Momentum X

Rage

Whenever you spend a point of stamina, you can instead choose to spend 2 health

Don’t even try

Whenever your opponent uses an action with the Momentum X trait, deal X damage

Surprise!

You can use one extra stamina to add one of the following traits to any action that does not already have the chosen trait; Opener, Discombobulate 1, Momentum 1