Actions: Difference between revisions

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<h3>Straight</h3>
<h3>Straight</h3>
<i>A follow-up to any opening strike, used to keep the opponent on the back foot.</i><p>
<i>A follow-up to any opening strike, used to keep the opponent on the back foot.</i><p>
<b>Offence, Cost 2, Momentum 2, Damage 1, Combo, Basic/b>
<b>Offence, Cost 2, Momentum 2, Damage 1, Combo, Basic</b>
<h3>Hook</h3>
<h3>Hook</h3>
<i>A slow but devastating blow.</i><p>
<i>A slow but devastating blow.</i><p>
Line 67: Line 67:
<h1>Offence Skill Tree Actions</h1>
<h1>Offence Skill Tree Actions</h1>
<h3>Bide</h3>
<h3>Bide</h3>
<i></i><p>
<i>You begin by taking a moment to prepare</i><p>
<b>Offence, Opportunity 1, Opener</b>
<b>Offence, Opportunity 1, Opener</b>
<h3>Headbutt</h3>
<h3>Headbutt</h3>
<i></i><p>
<i>You slam your thick skull into your opponents, sending them reeling</i><p>
<b>Offence, Cost 1, Damage 1, Discombobulate 1, Combo</b>
<b>Offence, Cost 1, Damage 1, Discombobulate 1, Combo</b>
<h3>Uppercut</h3>
<h3>Uppercut</h3>
<i></i><p>
<i>A simple finisher that causes you and your opponent to reset</i><p>
<b>Offence, Cost 1, Damage 3, Fall Back 1, Finisher</b>
<b>Offence, Cost 1, Damage 3, Fall Back 1, Finisher</b>
<h3>Haymaker</h3>
<h3>Haymaker</h3>
<i></i><p>
<i>You start your combo with a wild swing</i><p>
<b>Offence, Cost 3, Damage 3, Momentum 1, Opener</b>
<b>Offence, Cost 3, Damage 3, Momentum 1, Opener</b>
<h3>Push Kick</h3>
<h3>Push Kick</h3>
<i></i><p>
<i>Create openings with a kick to the body</i><p>
<b>Offence, Cost 2, Damage 2, Opportunity 1, Combo</b>
<b>Offence, Cost 2, Damage 2, Opportunity 1, Combo</b>
<h3>Dropkick</h3>
<h3>Dropkick</h3>
<i></i><p>
<i>Put all your effort into a devastating kick using your full body</i><p>
<b>Offence, Cost 4, Damage 4, Guard Break, Tiring 2, Finisher</b>
<b>Offence, Cost 4, Damage 4, Guard Break, Tiring 2, Finisher</b>
<h3>Pummel</h3>
<h3>Pummel</h3>
<i></i><p>
<i>Fatigue your enemy from the start with an opening onslaught</i><p>
<b>Offence, Cost 1, Momentum 1, Tiring 1, Opener</b>
<b>Offence, Cost 1, Momentum 1, Tiring 1, Opener</b>
<h3>Roll Punch</h3>
<h3>Roll Punch</h3>
<i></i><p>
<i>Keep your enemy back with a barrage of blows</i><p>
<b>Offence, Cost 1, Momentum 1, Rush, Combo</b>
<b>Offence, Cost 1, Momentum 1, Rush, Combo</b>
<h3>Hundred-Hand Slap</h3>
<h3>Hundred-Hand Slap</h3>
<i></i><p>
<i>A storm of hits to keep your opponent from ever taking the offensive.</i><p>
<b>Offence, Cost 4, Damage 2, Momentum 4, Tiring 1, Finisher</b>
<b>Offence, Cost 4, Damage 2, Momentum 4, Tiring 1, Finisher</b>
<h3>Preparation</h3>
<h3>Preparation</h3>
<i></i><p>
<i>Get ready for what is about to come.</i><p>
<b>Offence, Recover 1, Opener</b>
<b>Offence, Recover 1, Opener</b>
<h3>Stance Change</h3>
<h3>Stance Change</h3>
<i></i><p>
<i>Momentarily change your approach to take advantage.</i><p>
<b>Offence, Cost 1, Ability, Opener</b>
<b>Offence, Cost 1, Ability, Opener</b>
<h3>The Reads</h3>
<h3>The Reads</h3>
<i></i><p>
<i>How did you see that coming?</i><p>
<b>Offence, Cost 2, Ditto</b>
<b>Offence, Cost 2, Ditto</b>

Latest revision as of 10:16, 1 November 2023

Basic Actions

Everyone has access to actions with the ‘Basic’ trait from level 1.

Universal Actions

Rest

Exhausted, all you can do is rest.

Recover 1, Fall Back 1, Basic

Take a Breather

Step back a moment and reassess your situation.

Heal 1, Fall Back 1, Basic

Defensive Actions

Block

You focus on defending yourself while you recover

Defence, Recover 1, Block 1, Basic

Parry

Actively deflect attacks, forcing them to rethink a combo

Defence, Block 1, Parry, Basic

Counter

Exploit an opening and push back

Defence, Cost 2, Momentum 2, Basic

Offensive Actions

Jab

A fast strike to open a combo.

Offence, Cost 1, Momentum 1, Damage 1, Opener, Basic

Straight

A follow-up to any opening strike, used to keep the opponent on the back foot.

Offence, Cost 2, Momentum 2, Damage 1, Combo, Basic

Hook

A slow but devastating blow.

Offence, Cost 2, Damage 3, Guard Break, Finisher, Basic

Defence Skill Tree Actions

Guard

You focus totally on defending yourself

Defence, Block 2

Elbow Block

You intercept a blow with a hard elbow

Defence, Cost 1, Block 1, Damage 1

Leg Sweep

Interrupt your opponent with a toppling sweep.

Defence, Cost 1, Parry, Momentum 1

Resist

You put effort into blocking as much damage as possible

Defence, Cost 1, Block 3

Push

You try to push your opponent away

Defence, Cost 1, Tiring 1, Momentum 1

Iron Block

You make sure everything that hits you causes damage back.

Defence, Cost 4, Block 2, Damage 2, Momentum 1

Hand Catch

You try to grab your opponent’s strike and take advantage.

Defence, Cost 1, Reversal 2

Create Opening

You put all your focus into making sure your next attack is effective.

Defence, Cost 1, Opportunity 1

Drop Punch

You duck your opponent’s attack and unleash a devastating gut-punch

Defence, Cost 4, Damage 2, Reversal 3

Sidestep

You dodge to the side of your opponent's attack.

Defence, Cost 1, Dodge

Bob & Weave

You put a lot of effort into not getting hit

Defence, Cost 3, Dodge

Slip Behind

You take an opportunity to get behind your opponent

Defence, Cost 4, Dodge, Opportunity 2

Offence Skill Tree Actions

Bide

You begin by taking a moment to prepare

Offence, Opportunity 1, Opener

Headbutt

You slam your thick skull into your opponents, sending them reeling

Offence, Cost 1, Damage 1, Discombobulate 1, Combo

Uppercut

A simple finisher that causes you and your opponent to reset

Offence, Cost 1, Damage 3, Fall Back 1, Finisher

Haymaker

You start your combo with a wild swing

Offence, Cost 3, Damage 3, Momentum 1, Opener

Push Kick

Create openings with a kick to the body

Offence, Cost 2, Damage 2, Opportunity 1, Combo

Dropkick

Put all your effort into a devastating kick using your full body

Offence, Cost 4, Damage 4, Guard Break, Tiring 2, Finisher

Pummel

Fatigue your enemy from the start with an opening onslaught

Offence, Cost 1, Momentum 1, Tiring 1, Opener

Roll Punch

Keep your enemy back with a barrage of blows

Offence, Cost 1, Momentum 1, Rush, Combo

Hundred-Hand Slap

A storm of hits to keep your opponent from ever taking the offensive.

Offence, Cost 4, Damage 2, Momentum 4, Tiring 1, Finisher

Preparation

Get ready for what is about to come.

Offence, Recover 1, Opener

Stance Change

Momentarily change your approach to take advantage.

Offence, Cost 1, Ability, Opener

The Reads

How did you see that coming?

Offence, Cost 2, Ditto