Special Abilities: Difference between revisions
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Clash Admin (talk | contribs) (Created page with "A list of every special ability, separated by skill tree. Special abilities are presented in this format: <h3>Name of special ability</h3> <b>Effect of the special ability</b> <h2>Defence Skill Tree Special Abilities</h2> <h3>Recuperate</h3> <b>Whenever you use a defensive action, regain 1 hit point</b> <h3>Tough Skin</h3> <b>Whenever you have less than half your max stamina, gain Block 1. This stacks with other instances of Block X</b> <h3>Imposing</h3> <b>Whenever a...") |
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<h2>Defence Skill Tree Special Abilities</h2> | <h2>Defence Skill Tree Special Abilities</h2> | ||
<h3>Recuperate</h3> | <h3>Recuperate</h3> | ||
Latest revision as of 11:19, 1 November 2023
Defence Skill Tree Special Abilities
Recuperate
Whenever you use a defensive action, regain 1 hit point
Tough Skin
Whenever you have less than half your max stamina, gain Block 1. This stacks with other instances of Block X
Imposing
Whenever a combo ends, gain 1 momentum.
Agile
Whenever you roll for stamina or gain stamina, gain an additional 1 stamina
Offence Skill Tree Special Abilities
Flurry
The third hit of your combos gains Momentum 1. This stacks with other instances of Momentum X
Rage
Whenever you spend a point of stamina, you can instead choose to spend 2 health
Don’t even try
Whenever your opponent uses an action with the Momentum X trait, deal X damage
Surprise!
You can use one extra stamina to add one of the following traits to any action that does not already have the chosen trait; Opener, Discombobulate 1, Momentum 1
