Combat

From Clash! SRD

A combat is a 1v1 fight between two ‘combatants’. These could be between player characters, non-player characters, or any combination of the two.

Structure

A ‘Combat’ is played out in a series of ‘Clashes’.

  • Clash: Two combatants choose an action secretly, and resolve the results.
  • Combat: Combatants resolve clashes until one of them is defeated by losing all their health.

Step 1: Roll Stamina

At the start of every combat, each combatant has their full stamina die.

Step 2: Choose Momentum Die

A momentum die is chosen by the referee, and each combatant chooses which half of the die they wish to use, high or low.

Step 3: Initial Clash

The combatants then start with an initial clash, where both combatants secretly choose an action. As no one has a momentum advantage yet, both combatants can choose Offence or Defence actions. The combatants then reveal their actions, and the momentum advantage is awarded as follows:

  • If one combatant chooses an action with the Offence trait, and one combatant chooses and action with the Defense trait, the combatant that choose the Offence action is awarded the momentum advantage
  • If the traits are the same, the action with lower stamina interrupts the other, taking the momentum advantage. If the stamina is also the same, flip a coin. The player who picked ‘high’ on the momentum die wins on heads, and the other player wins on tails.

Whichever combatant is awarded the momentum advantage sets the momentum die to the first number on their half of the die. For example, on a d8, the combatant that chose ‘low’ on the momentum die would set the die to 4, and the combatant that chose ‘high’ would set the die to 5. The combatant with the momentum advantage is now on the offensive, and can only use actions with the Offence trait. The other combatant is on the defensive, and can only use actions with the Defence trait.

Step 4: Resolve Initial Actions

The combatants now resolve the effects of their actions, such as using stamina, but ignore any momentum gain or loss from their actions.

Step 5: Clashes

Now that the initial clash is resolved, combat can continue as normal. The combatant that is on the offensive can continue their combo. When a combo is over, the momentum is checked. A combatant can choose to end their own combo at any time. Whichever combatant has the momentum advantage is now on the offence, and the other combatant is now on the defence. Each clash, combatants secretly choose a move, and then reveal them, resolving the results. This repeats until a combatant loses all their health.