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	<id>https://clashsrd.crushingboredom.fun/index.php?action=history&amp;feed=atom&amp;title=Traits</id>
	<title>Traits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://clashsrd.crushingboredom.fun/index.php?action=history&amp;feed=atom&amp;title=Traits"/>
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	<updated>2026-04-11T10:20:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://clashsrd.crushingboredom.fun/index.php?title=Traits&amp;diff=17&amp;oldid=prev</id>
		<title>Clash Admin: Created page with &quot;All actions have one or more traits. A trait is a keyword that conveys information about how an action interacts with other rules elements or traits.  &lt;h3&gt;Ability&lt;/h3&gt; Gain the effects of one additional ability for the current combo. You do not need to have unlocked this ability. &lt;h3&gt;Block X&lt;/h3&gt; Reduce incoming damage by X &lt;h3&gt;Combo&lt;/h3&gt; Can only be used after an opener in the current combo. &lt;h3&gt;Cost X&lt;/h3&gt; lose X stamina &lt;h3&gt;Damage X&lt;/h3&gt; Deal X damage to the opponent...&quot;</title>
		<link rel="alternate" type="text/html" href="https://clashsrd.crushingboredom.fun/index.php?title=Traits&amp;diff=17&amp;oldid=prev"/>
		<updated>2023-11-01T11:35:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;All actions have one or more traits. A trait is a keyword that conveys information about how an action interacts with other rules elements or traits.  &amp;lt;h3&amp;gt;Ability&amp;lt;/h3&amp;gt; Gain the effects of one additional ability for the current combo. You do not need to have unlocked this ability. &amp;lt;h3&amp;gt;Block X&amp;lt;/h3&amp;gt; Reduce incoming damage by X &amp;lt;h3&amp;gt;Combo&amp;lt;/h3&amp;gt; Can only be used after an opener in the current combo. &amp;lt;h3&amp;gt;Cost X&amp;lt;/h3&amp;gt; lose X stamina &amp;lt;h3&amp;gt;Damage X&amp;lt;/h3&amp;gt; Deal X damage to the opponent...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;All actions have one or more traits. A trait is a keyword that conveys information about how an action interacts with other rules elements or traits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ability&amp;lt;/h3&amp;gt;&lt;br /&gt;
Gain the effects of one additional ability for the current combo. You do not need to have unlocked this ability.&lt;br /&gt;
&amp;lt;h3&amp;gt;Block X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Reduce incoming damage by X&lt;br /&gt;
&amp;lt;h3&amp;gt;Combo&amp;lt;/h3&amp;gt;&lt;br /&gt;
Can only be used after an opener in the current combo.&lt;br /&gt;
&amp;lt;h3&amp;gt;Cost X&amp;lt;/h3&amp;gt;&lt;br /&gt;
lose X stamina&lt;br /&gt;
&amp;lt;h3&amp;gt;Damage X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Deal X damage to the opponent’s health.&lt;br /&gt;
&amp;lt;h3&amp;gt;Defence&amp;lt;/h3&amp;gt;&lt;br /&gt;
Can only be used by the combatant on the defensive, or by either combatant in the Initial clash&lt;br /&gt;
&amp;lt;h3&amp;gt;Discombobulate X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your opponent's next action costs X more stamina.&lt;br /&gt;
&amp;lt;h3&amp;gt;Ditto&amp;lt;/h3&amp;gt;&lt;br /&gt;
In addition to the action’s listed traits, it gains all the traits of another action that you can use, as if you had used that action. That action can be chosen after actions are revealed.&lt;br /&gt;
&amp;lt;h3&amp;gt;Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
If the cost of your action is more than the cost of your opponents, the move has no effect.&lt;br /&gt;
&amp;lt;h3&amp;gt;Fall Back X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Lose X momentum&lt;br /&gt;
&amp;lt;h3&amp;gt;Finisher&amp;lt;/h3&amp;gt;&lt;br /&gt;
As the ‘combo’ trait, but in addition the combo must end after this action.&lt;br /&gt;
&amp;lt;h3&amp;gt;Guard Break&amp;lt;/h3&amp;gt;&lt;br /&gt;
Ignore the ‘Block X’ trait of your opponent’s action&lt;br /&gt;
&amp;lt;h3&amp;gt;Halting X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Reduce your opponent's momentum gain from their action by X.&lt;br /&gt;
&amp;lt;h3&amp;gt;Heal X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Recover X damage to your health.&lt;br /&gt;
&amp;lt;h3&amp;gt;Momentum X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Gain X momentum&lt;br /&gt;
&amp;lt;h3&amp;gt;Offence&amp;lt;/h3&amp;gt;&lt;br /&gt;
Can only be used by the combatant on the offensive, or by either combatant in the Initial Clash.&lt;br /&gt;
&amp;lt;h3&amp;gt;Opener&amp;lt;/h3&amp;gt;&lt;br /&gt;
Only actions with this trait can be used to start a combo.&lt;br /&gt;
&amp;lt;h3&amp;gt;Opportunity X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Increase your next actions momentum by X, and reduce its stamina cost by X.&lt;br /&gt;
&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
Spend any number of your remaining stamina (minimum 0), if this is greater than the base stamina cost of your opponent’s attack, they must restart their combo (ie choose a starter action), but momentum is not checked.&lt;br /&gt;
&amp;lt;h3&amp;gt;Recover X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Gain X stamina&lt;br /&gt;
&amp;lt;h3&amp;gt;Reversal X&amp;lt;/h3&amp;gt;&lt;br /&gt;
If X is an equal or higher number than the amount of stamina your opponent's action used, you take the offensive, even if you do not have the momentum advantage.&lt;br /&gt;
&amp;lt;h3&amp;gt;Rush&amp;lt;/h3&amp;gt;&lt;br /&gt;
If you use this action again immediately after using it, the action gains Momentum 1 and Damage 1 (this stacks with other instances of momentum X and damage X)&lt;br /&gt;
&amp;lt;h3&amp;gt;Tiring X&amp;lt;/h3&amp;gt;&lt;br /&gt;
Cause the opponent to lose X Stamina.&lt;/div&gt;</summary>
		<author><name>Clash Admin</name></author>
	</entry>
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