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	<id>https://clashsrd.crushingboredom.fun/index.php?action=history&amp;feed=atom&amp;title=All</id>
	<title>All - Revision history</title>
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	<updated>2026-04-11T16:22:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://clashsrd.crushingboredom.fun/index.php?title=All&amp;diff=4&amp;oldid=prev</id>
		<title>Clash Admin: Created page with &quot;Actions A list of every action. Actions are presented in this format: Name of action Description of the action Traits  Any traits with a * next to them are special traits, meaning you can only use that action if you have the requisite special trait upgrade from a skill tree. Basic Actions Everyone has access to actions with the ‘Basic’ trait from level 1. Universal Actions Rest Exhausted, all you can do is rest. Recover 1, Fall Back 1, Basic Take a Breather Step back...&quot;</title>
		<link rel="alternate" type="text/html" href="https://clashsrd.crushingboredom.fun/index.php?title=All&amp;diff=4&amp;oldid=prev"/>
		<updated>2023-10-29T22:49:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Actions A list of every action. Actions are presented in this format: Name of action Description of the action Traits  Any traits with a * next to them are special traits, meaning you can only use that action if you have the requisite special trait upgrade from a skill tree. Basic Actions Everyone has access to actions with the ‘Basic’ trait from level 1. Universal Actions Rest Exhausted, all you can do is rest. Recover 1, Fall Back 1, Basic Take a Breather Step back...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Actions&lt;br /&gt;
A list of every action. Actions are presented in this format:&lt;br /&gt;
Name of action&lt;br /&gt;
Description of the action&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
Any traits with a * next to them are special traits, meaning you can only use that action if you have the requisite special trait upgrade from a skill tree.&lt;br /&gt;
Basic Actions&lt;br /&gt;
Everyone has access to actions with the ‘Basic’ trait from level 1.&lt;br /&gt;
Universal Actions&lt;br /&gt;
Rest&lt;br /&gt;
Exhausted, all you can do is rest.&lt;br /&gt;
Recover 1, Fall Back 1, Basic&lt;br /&gt;
Take a Breather&lt;br /&gt;
Step back a moment and reassess your situation.&lt;br /&gt;
Heal 1, Fall Back 1, Basic&lt;br /&gt;
Defence Actions&lt;br /&gt;
Block&lt;br /&gt;
You focus on defending yourself while you recover&lt;br /&gt;
Defence, Recover 1, Block 1, Basic&lt;br /&gt;
Parry&lt;br /&gt;
Actively deflect attacks, forcing them to rethink a combo&lt;br /&gt;
Defence, Block 1, Parry, Basic&lt;br /&gt;
Counter&lt;br /&gt;
Exploit an opening and push back&lt;br /&gt;
Defence, Cost 2, Momentum 2, Basic&lt;br /&gt;
Offence Actions&lt;br /&gt;
Jab&lt;br /&gt;
A fast strike to open a combo.&lt;br /&gt;
Offence, Cost 1, Momentum 1, Damage 1, Opener, Basic&lt;br /&gt;
Straight&lt;br /&gt;
A follow up to any opening strike, used to keep the opponent on the back foot.&lt;br /&gt;
Offence, Cost 2, Momentum 2, Damage 1, Combo, Basic&lt;br /&gt;
Hook&lt;br /&gt;
A slow but devastating blow.&lt;br /&gt;
Offence, Cost 2, Damage 3, Guard Break, Finisher, Basic&lt;br /&gt;
Defence Skill Tree Actions&lt;br /&gt;
Guard&lt;br /&gt;
You focus totally on defending yourself&lt;br /&gt;
Defence, Block 2&lt;br /&gt;
Elbow Block&lt;br /&gt;
You intercept a blow with a hard elbow&lt;br /&gt;
Defence, Cost 1, Block 1, Damage 1&lt;br /&gt;
Leg Sweep&lt;br /&gt;
Interrupt your opponent with a toppling sweep.&lt;br /&gt;
Defence, Cost 1, Parry, Momentum 1&lt;br /&gt;
Resist&lt;br /&gt;
You put effort into blocking as much damage as possible&lt;br /&gt;
Defence, Cost 1, Block 3&lt;br /&gt;
Push&lt;br /&gt;
You try to push your opponent away&lt;br /&gt;
Defence, Cost 1, Tiring 1, Momentum 1&lt;br /&gt;
Iron Block&lt;br /&gt;
You make sure everything that hits you causes damage back.&lt;br /&gt;
Defence, Cost 4, Block 2, Damage 2, Momentum 1&lt;br /&gt;
Hand Catch&lt;br /&gt;
You try to grab your opponent’s strike and take advantage.&lt;br /&gt;
Defence, Cost 1, Reversal 2&lt;br /&gt;
Create Opening&lt;br /&gt;
You put all your focus into making sure your next attack is effective.&lt;br /&gt;
Defence, Cost 1, Opportunity 1&lt;br /&gt;
Drop Punch&lt;br /&gt;
You duck your opponent’s attack and unleash a devastating gut-punch&lt;br /&gt;
Defence, Cost 4, Damage 2, Reversal 3&lt;br /&gt;
Sidestep&lt;br /&gt;
You dodge to the side of your opponent's attack.&lt;br /&gt;
Defence, Cost 1, Dodge&lt;br /&gt;
Bob &amp;amp; Weave&lt;br /&gt;
You put a lot of effort into not getting hit&lt;br /&gt;
Defence, Cost 3, Dodge&lt;br /&gt;
Slip Behind&lt;br /&gt;
You take an opportunity to get behind your opponent&lt;br /&gt;
Defence, Cost 4, Dodge, Opportunity 2&lt;br /&gt;
Offence Skill Tree Actions&lt;br /&gt;
Bide&lt;br /&gt;
You begin by taking a moment to prepare&lt;br /&gt;
Offence, Opportunity 1, Opener&lt;br /&gt;
Headbutt&lt;br /&gt;
You slam your thick skull into your opponents, sending them reeling&lt;br /&gt;
Offence, Cost 1, Damage 1, Discombobulate 1, Combo&lt;br /&gt;
Uppercut&lt;br /&gt;
A simple finisher that causes you and your opponent to reset&lt;br /&gt;
Offence, Cost 1, Damage 3, Fall Back 1, Finisher&lt;br /&gt;
Haymaker&lt;br /&gt;
You start your combo with a wild swing&lt;br /&gt;
Offence, Cost 3, Damage 3, Momentum 1, Opener&lt;br /&gt;
Push Kick&lt;br /&gt;
Create openings with a kick to the body&lt;br /&gt;
Offence, Cost 2, Damage 2, Opportunity 1, Combo&lt;br /&gt;
Dropkick&lt;br /&gt;
Put all your effort into a devastating kick using your full body&lt;br /&gt;
Offence, Cost 4, Damage 4, Guard Break, Tiring 2, Finisher&lt;br /&gt;
Pummel&lt;br /&gt;
Fatigue your enemy from the start with an opening onslaught&lt;br /&gt;
Offence, Cost 1, Momentum 1, Tiring 1, Opener&lt;br /&gt;
Roll Punch&lt;br /&gt;
Keep your enemy back with a barrage of blows&lt;br /&gt;
Offence, Cost 1, Momentum 1, Rush, Combo&lt;br /&gt;
Hundred-Hand Slap&lt;br /&gt;
A storm of hits to keep your opponent from ever taking the offensive.&lt;br /&gt;
Offence, Cost 4, Damage 2, Momentum 4, Tiring 1, Finisher&lt;br /&gt;
Preparation&lt;br /&gt;
Get ready for what is about to come.&lt;br /&gt;
Offence, Recover 1, Opener&lt;br /&gt;
Stance Change&lt;br /&gt;
Momentarily change your approach to take advantage.&lt;br /&gt;
Offence, Cost 1, Ability, Opener&lt;br /&gt;
The Reads&lt;br /&gt;
How did you see that coming?&lt;br /&gt;
Offence, Cost 2, Ditto&lt;br /&gt;
&lt;br /&gt;
Special Abilities&lt;br /&gt;
A list of every special ability, separated by skill tree. Special abilities are presented in this format:&lt;br /&gt;
Name of special ability&lt;br /&gt;
Effect of the special ability&lt;br /&gt;
Defence Skill Tree Special Abilities&lt;br /&gt;
Recuperate&lt;br /&gt;
Whenever you use a defensive action, regain 1 hit point&lt;br /&gt;
Tough Skin&lt;br /&gt;
Whenever you have less than half your max stamina, gain Block 1. This stacks with other instances of Block X&lt;br /&gt;
Imposing&lt;br /&gt;
Whenever a combo ends, gain 1 momentum.&lt;br /&gt;
Agile&lt;br /&gt;
Whenever you roll for stamina or gain stamina, gain an additional 1 stamina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offence Skill Tree Special Abilities&lt;br /&gt;
Flurry&lt;br /&gt;
The third hit of your combos gains Momentum 1. This stacks with other instances of Momentum X&lt;br /&gt;
Rage&lt;br /&gt;
Whenever you would spend a point of stamina, you can instead choose to spend 2 health&lt;br /&gt;
Don’t even try&lt;br /&gt;
Whenever your opponent uses an action with the Momentum X trait, deal X damage&lt;br /&gt;
Surprise!&lt;br /&gt;
You can use one extra stamina to add one of the following traits to any action that does not already have the chosen trait; Opener, Discombobulate 1, Momentum 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Ability&lt;br /&gt;
Gain the effects of one additional ability for the current combo. You do not need to have unlocked this ability.&lt;br /&gt;
Block X&lt;br /&gt;
Reduce incoming damage by X&lt;br /&gt;
Combo&lt;br /&gt;
Can only be used after an opener in the current combo.&lt;br /&gt;
Cost X&lt;br /&gt;
lose X stamina&lt;br /&gt;
Damage X&lt;br /&gt;
Deal X damage to the opponent’s health.&lt;br /&gt;
Defence&lt;br /&gt;
Can only be used by the combatant on the defensive, or by either combatant in the Initial clash&lt;br /&gt;
Discombobulate X&lt;br /&gt;
Your opponent's next action costs X more stamina.&lt;br /&gt;
Ditto&lt;br /&gt;
In addition to the action’s listed traits, it gains all the traits of another action that you can use, as if you had used that action. That action can be chosen after actions are revealed.&lt;br /&gt;
Dodge&lt;br /&gt;
If the cost of your action is less than the cost of your opponents, the move has no effect.&lt;br /&gt;
Fall Back X&lt;br /&gt;
Lose X momentum&lt;br /&gt;
Finisher&lt;br /&gt;
As the ‘combo’ trait, but in addition the combo must end after this action.&lt;br /&gt;
Guard Break&lt;br /&gt;
Ignore the ‘Block X’ trait of your opponent’s action&lt;br /&gt;
Halting X&lt;br /&gt;
Reduce your opponent's momentum gain from their action by X.&lt;br /&gt;
Heal X&lt;br /&gt;
Recover X damage to your health.&lt;br /&gt;
Momentum X&lt;br /&gt;
Gain X momentum&lt;br /&gt;
Offence&lt;br /&gt;
Can only be used by the combatant on the offensive, or by either combatant in the Initial Clash.&lt;br /&gt;
Opener&lt;br /&gt;
Only actions with this trait can be used to start a combo.&lt;br /&gt;
Opportunity X&lt;br /&gt;
Increase your next actions momentum by X, and reduce its stamina cost by X.&lt;br /&gt;
Parry&lt;br /&gt;
Spend any number of your remaining stamina (minimum 0), if this is greater than the base stamina cost of your opponent’s attack, they must restart their combo (ie choose a starter action), but momentum is not checked.&lt;br /&gt;
Recover X&lt;br /&gt;
Gain X stamina&lt;br /&gt;
Reversal X&lt;br /&gt;
If X is an equal or higher number than the amount of stamina your opponent's action used, you take the offensive, even if you do not have the momentum advantage.&lt;br /&gt;
Rush&lt;br /&gt;
If you use this action again immediately after using it, the action gains Momentum 1 and Damage 1 (this stacks with other instances of momentum X and damage X)&lt;br /&gt;
Tiring X&lt;br /&gt;
Cause the opponent to lose X Stamina.&lt;/div&gt;</summary>
		<author><name>Clash Admin</name></author>
	</entry>
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