{"batchcomplete":"","continue":{"lecontinue":"20231101113835|7","continue":"-||"},"query":{"logevents":[{"logid":17,"ns":2,"title":"User:Clash Admin","pageid":0,"logpage":0,"params":{"oldgroups":[],"newgroups":["sysop","bureaucrat"],"oldmetadata":[],"newmetadata":[{"group":"sysop","expiry":"infinity"},{"group":"bureaucrat","expiry":"infinity"}]},"type":"rights","action":"rights","user":"Clash Admin","timestamp":"2023-11-01T14:49:57Z","comment":"Its me"},{"logid":16,"ns":4,"title":"My wiki:About","pageid":13,"logpage":13,"revid":30,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:20:09Z","comment":"Created page with \"Authors:<p> Joel Spicer Jared Belshaw\""},{"logid":15,"ns":6,"title":"File:Offencetree.jpg","pageid":12,"logpage":12,"revid":28,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:18:28Z","comment":""},{"logid":14,"ns":6,"title":"File:Offencetree.jpg","pageid":12,"logpage":12,"revid":28,"params":{"img_sha1":"55o5jshin1n0zjur38d6gu0ut079si3","img_timestamp":"2023-11-01T12:18:28Z"},"type":"upload","action":"upload","user":"Clash Admin","timestamp":"2023-11-01T12:18:28Z","comment":""},{"logid":13,"ns":6,"title":"File:Defencetree.jpg","pageid":11,"logpage":11,"revid":27,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:18:11Z","comment":""},{"logid":12,"ns":6,"title":"File:Defencetree.jpg","pageid":11,"logpage":11,"revid":27,"params":{"img_sha1":"8cskc0xwe2di52g41itlnj0gf5b2r88","img_timestamp":"2023-11-01T12:18:11Z"},"type":"upload","action":"upload","user":"Clash Admin","timestamp":"2023-11-01T12:18:11Z","comment":""},{"logid":11,"ns":0,"title":"Skill Trees","pageid":10,"logpage":10,"revid":26,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:08:42Z","comment":"Created page with \"Skill trees have a number of different kinds of upgrades, either actively by unlocking an action or special ability, or passively by gaining stamina or health increases.  <h3>Stamina Die Increase</h3> When you unlock a certain number of entries in a skill tree, you can increase your stamina die. The amount of unlocks required varies by skill tree.<p> 1d6 \u2192 1d8 \u2192 1d10 \u2192 1d12 \u2192 2d8 \u2192 2d10 <h3>Health Increase</h3> When you unlock a certain number of entries in a s...\""},{"logid":10,"ns":0,"title":"Characters","pageid":9,"logpage":9,"revid":24,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:05:40Z","comment":"Created page with \"<h2>Character Creation</h2> Unless you\u2019re the Referee, the first thing you need to do when playing Clash! is to create your character.   This section provides a step-by-step guide for creating a character using the Clash! Rules. <h3>Step 1: Choose a concept</h3> You should decide what kind of character you want to make. You are free to choose any kind of character you like, but a pacifist probably won\u2019t get far in the world of Clash!, so it would be a good idea to co...\""},{"logid":9,"ns":0,"title":"Combat","pageid":8,"logpage":8,"revid":23,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T12:02:07Z","comment":"Created page with \"A combat is a 1v1 fight between two \u2018combatants\u2019. These could be between player characters, non-player characters, or any combination of the two. <h2>Structure</h2> A \u2018Combat\u2019 is played out in a series of \u2018Clashes\u2019.  <ul> <li>Clash: Two combatants choose an action secretly, and resolve the results.</li> <li>Combat: Combatants resolve clashes until one of them is defeated by losing all their health.</li> </ul> <h3>Step 1: Roll Stamina</h3> At the start of ever...\""},{"logid":8,"ns":0,"title":"Rules","pageid":7,"logpage":7,"revid":22,"params":{},"type":"create","action":"create","user":"Clash Admin","timestamp":"2023-11-01T11:40:11Z","comment":"Created page with \"<h2>Actions</h2> An action is a move, technique or attack that is used in combat. Every action has a number of traits that convey how the action works. <h2>Special Abilities</h2> Special abilities are passive enhancements that affect all actions. You can know as many Special Abilities as you want, but can only ever have two active. <h2>Combo</h2> A combo is one or more Offensive moves used in a row, without having to check the momentum advantage. <h2>Traits</h2> All acti...\""}]}}